The Fib multimedia system
Fib is a system for storing multimedia data (like images or films).
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#include <iConvertAreaToExtObjects.h>
Public Member Functions | |
virtual | ~iConvertAreaToExtObjects () |
virtual iConvertAreaToExtObjects * | clone () const =0 |
virtual list< cExtObject * > | convertToExtObjects (const set< cVectorPosition > &structurePoints, const cImageSearchData *pImageSearchData, double maxValue=65536.0, const double maxErrorPerValue=0.0) const =0 |
Definition at line 63 of file iConvertAreaToExtObjects.h.
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inlinevirtual |
destructor
Definition at line 69 of file iConvertAreaToExtObjects.h.
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pure virtual |
This method clones this strategy object.
Implemented in fib::algorithms::nConvertToFib::nImage::nStructureData::nConvertToFib::cImageStructureConvertToTiles.
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pure virtual |
This method converts this cImageStructure to external objects and returns thm. Beware: You have to check for antialising with isAntialised(). (If antialised change external object identifer.)
structurePoints | the set with the points of the area to convert |
pImageSearchData | a pointer to the image search data of found image parts, which will overwrite the generated external objects area parts (the external objects areas can be bigger, because some parts of them won't be seen) |
maxValue | the maximum possible value in all evalued parameters of the evalued external object elements will allways have lower absolute values or the input values (parameters) of the external object elements are coordinate values of points; if 0 (standard value) is given, the maximum possible value will be evalued from the given data (absolute maximum in given data * 256) |
maxErrorPerValue | the maximal error for the border points to find on one border point; every point in the area of the generated external objects will have a distance lower or equal maxErrorPerValue to a point in structurePoint or an overlappted point of pImageSearchData |
Implemented in fib::algorithms::nConvertToFib::nImage::nStructureData::nConvertToFib::cImageStructureConvertToTiles.